Job Description
Are you passionate about cutting-edge broadcast graphics and immersive technologies? We're hiring two skilled Broadcast Engineers to help deliver high-impact, real-time content across broadcast, virtual production, and live events.
These permanent roles sit at the intersection of broadcast infrastructure and real-time rendering, supporting the seamless delivery of world-class visuals using systems like Ventuz, Chyron, Unreal Engine, and Disguise. You’ll join a fast-paced, high-profile digital environment where creativity meets rock-solid technical execution.
What You’ll Do:
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Provide 1st and 2nd line support across broadcast, graphics, and immersive display systems
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Monitor, maintain, and evolve real-time graphics workflows
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Troubleshoot issues with live rendering engines, video pipelines, and data integrations
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Support live events, virtual sets, and studio productions powered by real-time tech
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Collaborate with creative, production, and operational teams to ensure smooth integration and delivery
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Document configurations, incidents, and system upgrades to support ongoing innovation
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Participate in a rotating shift pattern (including some evenings/weekends)
What You Bring:
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Hands-on experience in broadcast, media production, or live graphics environments
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Strong understanding of real-time graphics pipelines using:
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Ventuz, Chyron Prime, Disguise, Unreal Engine, or Unity
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Good grasp of media servers, video routing, NDI/SDI/IP workflows
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Confident in high-pressure, live production setups
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Familiarity with both Windows and macOS systems
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Excellent problem-solving and communication skills
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Willingness to support flexible hours around live events
Nice to Have:
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Exposure to Evertz broadcast infrastructure or similar
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Experience with PowerScale (Isilon) storage environments
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Familiarity with Dante, Q-Sys, or L-ISA immersive audio
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Scripting ability in Python or PowerShell
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Experience working with data-driven graphics, AR/VR, or interactive storytelling